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Eurogamer Expo 2011 – Ultimate Coverage Summary

October 10, 2011 in Eurogamer Expo 2011, Featured, Gaming, Must Read

Eurogamer Expo 2011 Banner

Eurogamer Expo 2011 Banner

After two weeks of intense coverage of the Eurogamer Expo 2011, I have brought all of the articles together in this ultimate coverage summary for you to find your favourites easily. You may even discover a few articles you missed earlier. I hope you have enjoyed reading my impressions of the expo and I plan to do it all again next year. If you fancy coming along then the dates have been announced as the 27th to 30th September 2012 with tickets expected to go on sale in spring next year. Thank You.

Photo Galleries

Developer Sessions

Special Features

PlayStation Vita

Games Hands On

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Eurogamer Expo 2011 – Show Floor and Cosplay Gallery

October 10, 2011 in Eurogamer Expo 2011, Gaming, Photography

A photo gallery filled with larger promotional pieces inside and outside of the exhibition hall in addition to a selected few cosplayers and promotional staff.

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Eurogamer Expo 2011 – Game Booth Gallery

October 9, 2011 in Eurogamer Expo 2011, Gaming, Photography

Below you can find a gallery of photos showing some creative and not so creative game booths and show floor layouts developers used to market their games. A few great booths included The Legend Of Zelda and Star Wars The Old Republic in addition to PlayStation’s Vita area.

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Assassins Creed Revelations – Developer Session – Eurogamer Expo 2011

October 7, 2011 in Eurogamer Expo 2011, Featured, Gaming

Assassins Creed Developer Session

Assassins Creed Developer Session

What better way to end my Eurogamer Expo 2011 coverage than with a world exclusive for you. Brent Ashe and Raphael Lacoste from Ubisoft Montreal, developers on the Assassins Creed franchise came to provide some insight into the latest chapter, Revelations.

The presentation began with the acclaimed E3 CGI trailer with the soundtrack of Woodkid’s Iron shaking the room. After getting the crowd buzzing, the obvious changes were explained. This included the use of a darker Read the rest of this entry →

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Special Effect Guinness World Record – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

Special Effect Camera

Special Effect Camera

Video Games are a medium that bring a lot of joy to a vast amount of people. Sometimes we forget that it’s not possible for everyone to play games via traditional means such as controllers due to various disabilities. Special Effect is a charity that aims to allow disabled gamers to enjoy the same games we do via more accessible control methods.

One technology Special Effect have been using is something known as Eyegaze. This piece of hardware uses intuitive software to track your eye movement. By creating custom software, Special Effect are able to Read the rest of this entry →

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Hitman Absolution – Developer Session – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

Hitman Absolution Developer Session

Hitman Absolution Developer Session

Hakan Abrak the Lead Producer on upcoming title Hitman Absolution was kind enough to show the crowd a complete live game play walk through of a mission first displayed at E3 earlier in the year. This included aspects of the mission which you have not seen before anywhere else.

The Hitman franchise gained popularity on the PS2 although had much controversy surrounding it. You play an assassin codenamed Agent 47 who has to use stealth to take out potential targets. The demo began with Read the rest of this entry →

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Batman Arkham City – Developer Session – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

Batman Arkham City Developer Session

Batman Arkham City Developer Session

If you read my post on my hands on with Batman Arkham City, you will know that after the moment you obtain control of Batman you are alerted to a local disturbance. For this demonstration Rocksteady decided to show case other elements found within the area available to explore rather than follow the main story mission. We were told that you can play the game at any pace and could start a main story mission whenever you felt like it. There are plenty of side quests and small crimes that Batman can deal with at any time.

The focus of the presentation was Read the rest of this entry →

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Uncharted Golden Abyss – PS Vita – Hands On – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

PlayStation Vita Booth

PlayStation Vita Booth

The most anticipated launch game for the PlayStation Vita is Uncharted Golden Abyss. The AAA blockbuster title boldly steps foot into the portable market for the first time.

Set before the events of the first Uncharted game, you reprise the role of Nathan Drake embarking on a new adventure to search for lost treasure. New companions have been showcased in the Gamescom Trailer and you may or may not Read the rest of this entry →

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PS Vita – Wipeout – Hands On – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

PlayStation Vita Booth

PlayStation Vita Booth

I found Wipeout Vita to be a very pleasant surprise. I have found previous iterations in the franchise tedious to play due to narrow tracks and constantly bashing into walls. Wipeout Vita gave me a reason to like the game again, it widened the race track!

Widening the race track allows you more freedom to take short or wide corners and drive more naturally. The races felt fun and great to play. Another great addition was the Read the rest of this entry →

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PS Vita – Little Big Planet – Hands On – Eurogamer Expo 2011

October 5, 2011 in Eurogamer Expo 2011, Featured, Gaming

PlayStation Vita Booth

PlayStation Vita Booth

Little Big Planet is one of the most innovate franchises of this generation. It emphasises the motto Play, Create and Share. What better franchise to help the launch of a console with new innovative features.

As expected, Little Big Planet Vita makes use of every form of new input on the device allowing for deeper puzzle integration and more brain scratching experiences. The front touch screen is used to drag objects down to a height Sackboy can jump on to progress. It was also used in spinning a wheel that Sackboy was holding on to. The rear touch was used to push forward a set of piano keys that created a platform for Sackboy to run across. The motion tilt feature was implemented into a basket on a pulley that allowed Sackboy to move across a large gap.

 The fantastic bright OLED screen on the PS Vita helped bring out the colourful visual style of Little Big Planet. After playing this demonstration level it was quite clear that the PS Vita deserved its own custom version of Little Big Planet. The game play feels very different to the console games and is worth buying because it is a fresh and independent step away from other games in the franchise.